Author: touchy
…yet another new game…
The next project is a bit of a clone/rip-off of Zaxxon and the “Death Star Trench Run” scene from Star Wars Episode 4…long way to go…obviously….
R-Type (Sega Master System)
So, not quite kicking off the retro project again…but will chip away. I need to first acknowledge that I didn’t put any real effort into either Wonder Boy 3 or Mickey Mouse Castle of Illusion as per “the plan”. I spent a little time with Wonder Boy, and far less time with Mickey. Ah well, the whole retro […]
Alex Kidd in Miracle World (Sega Master System)
Well…the retro gaming project was also unfortunately put on hold, so much for the schedule. Before going on hold, I did manage to write up some notes for Alex Kidd. Once again, didn’t play too much of it to experience all it had to offer, but even if I picked up one learning point it […]
Australian Video Game Industry – One Pager
Global gaming industry worth AUD$125bn a year (July 2015)
Australian computer game development industry (“The Industry”) contributed AUD$2.46bn to the Australian economy
Australian Film & TV contributed AUD$5.8bn (February 2015)
The industry is expected to grow beyond AUD$3bn by 2017
The industry outperforms all other entertainment mediums but does not enjoy the same tax concessions/federal support
The AUD$20m Australian Interactive Game Fund […]
Sonic the Hedgehog (Sega Master System)
The retro gaming project has been on a bit of a hiatus…work, life and other stuff getting in the way. And to be honest, I was starting to question the value of my approach. My implementation of the Mechanics/Dynamics/Aesthetics approach had twisted into a more lazy and generic (ie poor) game review approach instead. However, now […]
Gravigation Doing Okay on Google Play Store!
To be honest – I had no real expectations or objectives for Gravigation in terms of downloads. And my monetization strategy was a little hamfisted (a bunch of UnityAds videos tied to a few menu buttons). I checked my stats today and Gravigation has had about 60 downloads and is steady at around 30 for […]
Gravigation is Published
Well – Gravigation is up on the playstore…so that is one life challenge completed!!! In hindsight, I wished I’d spent more time in here documenting my progress and how I overcame the various scripting challenges I encountered…maybe next time 🙂
https://play.google.com/store/apps/details?id=com.DBTGames.Gravigation
Castlevania (NES)
Of the NES games experienced, and despite prejudices towards other games (which were not necessarily based on any specific objective reasons), I would have to give “best overall game” honours to Castlevania. Which was a surprise as, for whatever reason, I hadn’t given it any specific attention in the lead up the this retro gaming […]
Metroid (NES)
There is just something about Metroid that just makes it feel, awesome. And this feeling comes before I’ve even had the chance to play it. And unfortunately, my critical thinking and writing skills are failing me, as is my ability to clearly tease out the reasons for why Metroid is so good.
I’m not sure what […]