1. How to write a games journo compliant summary of your game
http://www.pentadact.com/2012-03-17-gdc-talk-how-to-explain-your-game-to-an-asshole/
2. How to analyse games / game designs
“The Art of Game Design: A Book of Lenses” by Jesse Schell. Presents a series of 100 lens through which to analyse games, a comprehensive “map” of game design and the “elemental tetrad”
“MDA: A Formal Approach to Game Design and Game Research” by Hunicke, LeBlanc and Zubek. Presents the widely accepted Mechanics-Dynamics-Aesthetics Model.
“Exploring_aesthetical_gameplay_design_patterns_camaraderie_in_four_games” by Bergstrom, Bjork and Lundgren. Presents gameplay / game design patterns as a mapping to the MDA Model to analyse several games.
A Working Theory of Game Design. Seeks to provide a working integration / application of the common elements of the MDA Model and Jesse Schell’s Elemental Tetrad.