1.  How to write a games journo compliant summary of your game

http://www.pentadact.com/2012-03-17-gdc-talk-how-to-explain-your-game-to-an-asshole/

2.  How to analyse games / game designs

“The Art of Game Design: A Book of Lenses” by Jesse Schell.  Presents a series of 100 lens through which to analyse games, a comprehensive “map” of game design and the “elemental tetrad”

“MDA: A Formal Approach to Game Design and Game Research” by Hunicke, LeBlanc and Zubek.  Presents the widely accepted Mechanics-Dynamics-Aesthetics Model.

“Exploring_aesthetical_gameplay_design_patterns_camaraderie_in_four_games” by Bergstrom, Bjork and Lundgren.  Presents gameplay / game design patterns as a mapping to the MDA Model to analyse several games.

Patterns in Game Design.

A Working Theory of Game Design.  Seeks to provide a working integration / application of the common elements of the MDA Model and Jesse Schell’s Elemental Tetrad.