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Bionic Commando (NES)

Hmmm.  I think I read somewhere that if a game’s core mechanic wasn’t enjoyable, or it was broken, then the game would be doomed.  The core mechanic of Bionic Commando is the character’s bionic arm grappling hook.  Instead of the standard “jumping” mechanism of platformers, the characters bionic arm is used to grapple “things” above him (such […]

Mega Man 2 (NES)

Mega Man 2 was an awesome game and a really good showcase for how the introduction of plenty of well implemented and integrated mechanics can add so much to a simple core game concept such as the platformer.
One of the standout features of MM2 though, to me, was the implementation of a game save option. […]

Super Mario Bros (NES)

The sense of fun and enjoyment that obviously underpins the popularity of the Mario franchise was readily experienced within the first five minutes of playing SMB.  Understanding why this was so, is not so easy to explain!  The simplicity (both in terms of gameplay and art) and that catchy music was quite endearing!  However, after playing […]

Its NES Time

….actually its been NES time for a few weeks.  Unfortunately work got in the way of gameplay and research.  I’ve been really looking forward to the NES.  Not quite sure why – maybe because the franchises that really piqued my interest (Mario, Metroid, Zelda) came out of Nintendo land.  Maybe because the NES was touted […]

River Raid (Atari 2600)

River Raid requires the gamer to fly down a river, avoiding the river banks and islands that slowly emerge in front of you while simultaneously avoiding enemy ships, helicopters and jets that criss-cross the river.  Although a shooter, the game adds in the need to fly over fuel tanks to restore fuel levels – so blasting away […]