Hmmm. I think I read somewhere that if a game’s core mechanic wasn’t enjoyable, or it was broken, then the game would be doomed. The core mechanic of Bionic Commando is the character’s bionic arm grappling hook. Instead of the standard “jumping” mechanism of platformers, the characters bionic arm is used to grapple “things” above him (such […]
Yay! Have received my first comment on my website – and they win the League of Legends lanyard sitting in my box of stuff.
Mega Man 2 was an awesome game and a really good showcase for how the introduction of plenty of well implemented and integrated mechanics can add so much to a simple core game concept such as the platformer.
One of the standout features of MM2 though, to me, was the implementation of a game save option. […]
As expected, time and other things conspire against the retro project progressing – but have managed a few tweaks to Gravigation. The auto level generation has been refined a little plus now when you reach the destination planet a nice little cutscene plays…showing my dodgy little rocket model.
The sense of fun and enjoyment that obviously underpins the popularity of the Mario franchise was readily experienced within the first five minutes of playing SMB. Understanding why this was so, is not so easy to explain! The simplicity (both in terms of gameplay and art) and that catchy music was quite endearing! However, after playing […]
….actually its been NES time for a few weeks. Unfortunately work got in the way of gameplay and research. I’ve been really looking forward to the NES. Not quite sure why – maybe because the franchises that really piqued my interest (Mario, Metroid, Zelda) came out of Nintendo land. Maybe because the NES was touted […]
Gravigation is my current game project. Like all my game projects to date, Gravigation is more an activity in learning. It originally started as an exercise in learning how to uses classes a bit more competently. It then evolved into trying to prove I could get a game built and running on my Android phone. […]
…a suitcase jammed packed with Atari games. In addition to working copies of Kaboom and Yars’ Revenge (see my post below about my broken copies) there were boxed versions of all the games that were on my list…as well as unboxed doubles!!! Plus Frogger…rounding out my collection. This suitcase was on its way to the […]
River Raid requires the gamer to fly down a river, avoiding the river banks and islands that slowly emerge in front of you while simultaneously avoiding enemy ships, helicopters and jets that criss-cross the river. Although a shooter, the game adds in the need to fly over fuel tanks to restore fuel levels – so blasting away […]
Demon Attack is a great evolution of the good old Space Invaders. In addition to trying to shoot an enemy that is erratically flying around the screen, there are no shields for you to hide behind. And its the enemies closest to you that unleash a barrage of bombs, which makes it pretty hard to […]