Bionic Commando (NES)
Hmmm. I think I read somewhere that if a game’s core mechanic wasn’t enjoyable, or it was broken, then the game would be doomed. The core mechanic of Bionic Commando is the character’s bionic arm grappling hook. Instead of the standard “jumping” mechanism of platformers, the characters bionic arm is used to grapple “things” above him (such […]