Asteroids provides a nice basic set of features to provide a challenging and fun little game. I originally thought that in Asteroids you could simply fly your ship around the screen to firstly avoid the asteroids and secondly, shoot them. But the designers provided three additional mechanics that underpin three different game types. These mechanics […]
In terms of providing game design tips, Super Breakout isn’t too dissimilar to Space Invaders. At its heart, Super Breakout is an enhancement of Pong. Unlike Pong, Super Breakout has been given a space-based theme to it, which is communicated to the players by the instructions and box art (there is nothing in the game […]
So, today I grabbed some isopropyl alcohol, an ink eraser and some cotton buds and tried to give the Kaboom and Yars’ Revenge carts a bit of a clean. Unfortunately, despite the contacts coming up nice and highly polished, the carts still don’t work.
I’ll try to get new carts, but I need to move on. […]
Space Invaders…its role in establishing gaming as a past-time is not debatable. It is a quintessential title. However, it is just Space Invaders. Shoot down the alien ships before they either shoot you or “land”. Pretty straight forward and not too much in terms game design tips.
Probably the biggest thing that stood out to me […]
Today’s game was Adventure. Just like Pitfall, this was a nice little game to play. At its heart its a simple maze game, with a few little twists such as useable game objects and enemy dragons. It had some frustrating aspects, but overall, achieving the game’s objective of returning the Enchanted Chalice to the Golden […]
I guess most Atari games probably rely on the gamer having fairly well tuned twitch reflexes. Missile Command certainly does. It is a neat little game that requires the gamer to actively manage several variables in order to maximize their “life” in the game and their score. Predicting the intercept point of you anti-missile missiles, managing resources […]
Today I gave Pitfall a crack on the Atari 2600. What a cool little game. Really challenges you to perfect your jumping technique (or to be more correct, Pitfall Harry’s jumping technique) – especially over those little crocodile buggers. For such a simple game, I think I’ve generated quite a few interesting game design tips! Interestingly, the two biggest […]
I’m on the cusp of kicking off my Retro Gaming Project! Before diving into the games, I needed to give some more thought to how I’d critique or analyse the games I was playing. This was so that I could record the game design tips I observed in a more systematic and useful manner. To avoid turning this into […]