Asteroids (Atari 2600)

Asteroids provides a nice basic set of features to provide a challenging and fun little game.  I originally thought that in Asteroids you could simply fly your ship around the screen to firstly avoid the asteroids and secondly, shoot them.  But the designers provided three additional mechanics that underpin three different game types.  These mechanics […]

Space Invaders (Atari 2600)

Space Invaders…its role in establishing gaming as a past-time is not debatable.  It is a quintessential title.  However, it is just Space Invaders.  Shoot down the alien ships before they either shoot you or “land”.  Pretty straight forward and not too much in terms game design tips.
Probably the biggest thing that stood out to me […]

Adventure (Atari 2600)

Today’s game was Adventure.  Just like Pitfall, this was a nice little game to play.  At its heart its a simple maze game, with a few little twists such as useable game objects and enemy dragons.  It had some frustrating aspects, but overall, achieving the game’s objective of returning the Enchanted Chalice to the Golden […]

Missile Command (Atari 2600)

I guess most Atari games probably rely on the gamer having fairly well tuned twitch reflexes.  Missile Command certainly does.  It is a neat little game that requires the gamer to actively manage several variables in order to maximize their “life” in the game and their score.  Predicting the intercept point of you anti-missile missiles, managing resources […]

Pitfall (Atari 2600)

Today I gave Pitfall a crack on the Atari 2600.  What a cool little game.  Really challenges you to perfect your jumping technique (or to be more correct, Pitfall Harry’s jumping technique) – especially over those little crocodile buggers.  For such a simple game, I think I’ve generated quite a few interesting game design tips!  Interestingly, the two biggest […]