Build skills. Steal the show.
Pick a game. You'll get a room code to share with your group.

Good for1+ players
Everyone answers privately on their own phone, so no one has to be wrong out loud. Choose just the modules you've taught, and stretch the timer if speed would stress your group.
Phones answer · Teams/Zoom or in person
Host Quiz Live

Good for2+ players
Players buzz in and answer out loud, which suits groups comfortable speaking up, and teams let quieter members chip in. Play all modules, or one module's board as you teach it. Wrong answers open steals, so it's the most competitive game.
Phones buzz in · Best on a projector
Host Jeopardy

Good for2+ players
Each person takes a turn drawing a skill, then everyone guesses, so everyone gets a moment in the spotlight. No drawing talent needed: silly drawings get laughs and start good conversations.
Phones or tablets only · Teams/Zoom or in person
Host Skill Sketch

Good for2+ players
Players write fake meanings and vote for the real one, so knowing the material helps. Writing is private, and you can approve answers before anyone sees them.
Phones write and vote · Optional answer approval
Host Skill Bluff

New!
Good for3+ players
Everyone wins or loses together, with no scores. One-word clues keep it low-pressure, and the Detective role rotates. Good for building connection along with light skills review.
Phones write clues · Cooperative, no scores
Host One Good Clue
Good for2+ players
A comic-strip story about a made-up character. The group rebuilds the chain from vulnerabilities to consequences, then finds the places it could break and a repair that fits the harm. Nobody shares their own chains.
Phones play cards and vote · Beta: still being piloted
Host Chain ReactionIn the writers' room
No spoilers, says Duncan. Okay, four spoilers.